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PHF's Official Contest and Competitions Threads containing our competitions, contests, and suggetions. |
Create a Pixie Talent Game |
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#16
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This minigame would be like grumpy gobblers.
Grumpy Builders is the name of the game. However, this would be with your pet on wizard 101 helping to build pieces up to a certain level and using the tetris like pieces in wizard101. If you are able to assemble it to a certain height without it falling over you get all of the training points for your pet. |
#17
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Dewdrop Drop
How to Play ~ The goal is to save the fishes in the dewdrops. ~ You need to match 3 or more dewdrops of the same color so they fall down. ~ You will have 3 dewdrop colors to choose from each time. ~ Each level you get a certain amount of dewdrops to shoot out of your flower. ~ Will each level you will need to help a certain number of fishes. ~ The dewdrop patterns will became more elaborate as you progress. ~ Once you run out of dewdrops and fail to save all the required fish, your game is over. Location ~ In a spring meadow, perhaps Dewdrop Vale, hence the name of the game Rewards ~ Spider Silk, Buttercup Petals and Rose Petals ~Twi (got this idea from playing Inside Out Thought Bubbles)
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#18
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Sprinting Thistle Round-Up
Location Most likely Neverberry Thicket or Springtime Orchard Objective Before playing the game, the player will choose a difficulty level. The more difficult the level is, the more thistles and obstacles there will be. Similar to Animal Derby, the player gets to choose one out of four different animals to ride - a turtle, mouse, squirrel, or rabbit. Each animal has its pros and cons. For example, if the player chooses to ride a rabbit, it is fast but difficult to control. After selecting an animal to ride, the player will avoid obstacles along the way. If the player unsuccessfully avoids the obstacles, he/she will slow down. Power-ups can also be earned, such as turbo boosts. When most obstacles are avoided and the player is successful in rounding up all of the thistles before the finish line, he/she wins. Controls ← and → = move from side to side, and if able to, avoid obstacles ↑ = jump ↓ = duck [space bar] = round up thistle with lasso when within reasonable proximity of it Rewards
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#19
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Title: Clank & Bobble's Repair Nook
Game Hosts: Clank & Bobble How To Play: You are given machines made out of lost things that were once working - some repairs. Sometimes it will just need a new wheel or gear and sometimes you have to really investigate what needs work done and or repairs. There would be a sparkling glimmer appear as a “Hint” if you get stuck, you would have 10 of these to use. This game would have no clock feature ticking down. Though, it would have a multi-colored bar that can be used to apply a points bonus if you are fast at finishing the needed repairs. Location: Pumpkin Patch or Cottonpuff Field. Rewards: Bits of Metal , Yellow Gems , Blue Gems This game would have about 30 levels to it. As an added bonus, if you fill in the 100 times played badge, you would receive a bonus of each 2,000 Bits of Metal , 2,000 Yellow Gems , and 2,000 Blue Gems , all in one gift pack delivered to your Fairy Home! |
#20
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You pixies are so fairy creative! I'm loving all of these games and would be excited to play any (or all) of them!
There is one week left to get your concepts and ideas posted. I wonder what other games ya'll may come up with...
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Profile Pic from Coconut. Thank You! Just Remember... I think I'm funny! |
#21
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Introduction
First of all, I had no idea what I should choose about the mini games. When I'm exploring the PH, there are none of the game that mentions about 'hide and seek'. So, I'd like to create a simple game called 'Sweet Pea's Hide and Seek'. Gameplay The tasks are easy, just find 10 black Sweet Peas. There are 50 Levels in this game, and the higher the level, the more difficult the game will. This game tests your intelligence and keen-eyed seeing. Rewards I'm not going to talk too much about the awards, just as below: For the concept art, I had attached below. It's just the introductions of the game, and I won't copy a lot of things from PH. It's such a nice things to see everyone's awesome and creative game concept! |
#22
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Phew! I've actually been working on my entry for a while now, but I just couldn't find the perfect background to go with my game... I don't really love the way it looks now, but it's the end of the month, so I'm out of time. Oh well!
Name: Fairy Flight I ran out of time to come up with something better... Description: It's Camp Pixie Dust and your fairy is flying for his/her Talent Troop! The object of the game is simple - you must fly as fast as you can to the finish line (where all the troop flags are located in the picture), carrying your troop banner. Reaching the finish line means you complete the level. There's only one catch - the obstacles in your way. Obstacles: Tornadoes, rain clouds, mud puddles, Sprinting Thistles, and wasps. You must expertly dodge and weave around these obstacles. If you bump into one of them, you lose one bag of pixie dust. You have three bags of dust in each level. Once you lose all three, you will be taken to the very beginning of the level. Every single time you successfully pass an obstacle, you gain points. The longer you go without crashing into an obstacle, the more points you earn. As you get to the higher levels, the speed at which your fairy is flying increases, so that it's harder to avoid the obstacles! Game Host: The fairy who hosts the game is the Mentor Fairy for your Talent Troop. (In this case, it's Silvermist because Misty is a water fairy.) Levels: 30 Rewards: Blue gems Lily petals Yellow gems Location: Palm Tree Cove Concept Art:
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Sig made by the amazing Ruby (Book Thing)! |
#23
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Help Bring the Season to the Mainland!
So I've been having a really hard time coming up with a good talent game. Who knew? So, I looked back at the already posted ideas (which are all flitterific, by the way), and that's when I got my idea!
The truth is, every year in Pixie Hollow, we'd always celebrate the arrival of a new season. But it never felt real to me. Yes, we've been stockpiling leaves for the arrival of Autumn. Yes, we helped Rosetta prepare for spring (and then reprepare after the Spring Disaster of that year). But despite a Never News post and the "It's (season)!" sign nailed over the "Days Until Season" sign in the Pixie Postings, it never really felt as though we had prepared the season successfully on the Mainland. That's where my seasonal Talent Game comes in. Name: Bring (season) to the Mainland! Objective: Help bring the season to the Mainland. ** This game would be available to play starting on the first official day of the season, and would last for two weeks after this date. Location: The game would be located in the main meadow of whatever season had just been prepared. (Springtime Orchard for Spring, Palm Tree Cove for Summer, Maple Tree Hill for Autumn, and Snowcap Glade for Winter.) It would be marked with things like birds with packages on their backs, baskets full of seeds/sproutlings or snowflakes, and other seasonal preparation markers. Number of Players: This game can have up to six other fairies playing, although you can play as a single player. Game Host: the Seasonal Minister responsible for the season being prepared. Levels: 10 (because of each of the smaller tasks within a level, there aren't many levels to play) Gameplay: The game would start out with your fairy already on the Mainland (The loading screen would take you there--it would read "(Fairy Name Here) is travelling to the Mainland"), most likely in some area resembling a garden or park. Your fairy would then do small tasks to help prepare the season. These tasks would be based upon what preparations for the season you did in the corresponding seasonal quest (for instance, in Autumn, you'd take the leaves Tinker Bell helped paint and scatter them across the ground). Certain activities specific to a talent could be slightly modified for other talents--for instance, light fairies can bend light beams with their hands, but non-light fairies can still participate using mirrors in their hands. Animals can be sung to sleep by animal fairies, but non-animal fairies can play instruments to lull baby animals into hibernation, and so on. As the levels become more difficult, you move to different locations, and each of the activities involved become slightly harder (baby animals harder to fall asleep, snow takes longer to melt or requires more sunbeams, you may have to clear away obstacles before performing specific tasks, etc.) Controls: Based upon the task. Most controls revolve around moving the mouse pointer and clicking, although specific instructions pop up in between tasks. Rewards: Rewards would be based upon what season you helped prepare. (Daisy Petals for Spring, Sunflower Seeds for Summer, Maple Leaves for Autumn, and Snowflakes for Winter). The amount of the reward given would be more than most other talent games, since preparing the season is so important to the fairies. Picture Mock-Up: It shows my fairies Eve and Trinity working together to herd some Sproutlings for Spring. Last edited by popcorn1234; 07-31-2015 at 01:58 PM. Reason: Adding Explanation of the Image Mock-Up of the Game |
#24
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My game is super simple, but super fun. It's time to get out those Dance Pads for a Dance Game!!! This would be a Party Game, hosted in your Fairy home. It's very much like Just Dance for the Wii. We all want to be prepared for the Fairy Dance that occurs at every full moon. So stand up and get moving! Follow along with your host, matching her dance moves step-by-step. Make sure you remember the dance pattern -- whoever repeats the dance correctly with the least mistakes wins. Quote:
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#25
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Mold Mash
Mold Mash
For the Hole-In-Cheese-Punching Talent fairies Fromage the Hole-In-Cheese-Punching Talent Fairy is in the upper left corner of the screen, giving you hints, praise, and encouragement. All the time she talks with lots of hand gestures. At the beginning of each stage, a different 3-D shape of cheese tumbles into view. It might be a slice of cheese, a ball of cheese, a tube of string cheese, a round wheel of cheese, a wedge of cheese, or a cube of cheese. No matter what shape, the cheese starts out with NO holes. You can turn the cheese to examine all sides by moving the mouse. You can rotate the cheese in every direction. The speed you move the mouse is the speed the cheese turns. At random, a spot of splotch of mold will appear on the cheese. You have to find the spot (by turning the cheese over and over) and then hold down on the mouse button and click the spot. Your fairy fist strikes that spot. A hole will punch through the cheese and the mold is gone! You get points for overlapping the moldy place perfectly. But there is little time to get it just right, because a new mold spot may be appearing on one of the other sides. As you continue, the cheese gets all the 3D holes you punched in it. Nobody wants moldy cheese, so do a good job and be quick! The earliest levels have red wax completely covering a side or two. No mold ever appears there, so it's easier. Later levels have no red wax. But once in a while a ladle of melted red wax appears ever so briefly. Clicking on that and then punching a side will cover that side in red wax, so you have one less side to check. The first spots are small and circular, easy to get rid of in one punch. Later splotches might be larger and not circular. If you get through the 12 regular levels then you get the final level. It's a bowl of cheese curds (cottage cheese) and the mold is getting on that! You can punch it but what a mess it makes! If you don't punch just right, you might splash the mold all over. Some curds will even appear on Fromage's face in the corner but she just grins and roots for your success even more. By the way, Hole-In-Cheese-Punching Talent is a thing, but I don't know which book mentions it. http://www.pixiehollowforums.com/for...ad.php?t=15193 I had ideas for Fast Flying Talent and Dyeing talent games, but not as thought-out as this one.
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signature by the talented _Stormy_ (I am the other Stormy!) Last edited by StormyLightningberry; 08-01-2015 at 03:52 PM. Reason: Cheese Louise, I forgot a word |
#26
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Great talent games, everyone!
I really couldn't think of anything, so I'll do a very simple one. Name: Fairy Maze Description: Your fairy is at the beginning of an enormous hedge maze. You must fly through the maze and through to the other side. The game is timed, so you only have a certain amount of time to make it through. But be careful! There are also Sprinting Thistles running around the inside of the maze. If you run into those, you will be taken back to the very beginning, to start all over again. As you level up, the mazes get progressively more difficult. Location: Springtime Orchard Controls: Mouse Host: Rosetta Levels: 20 Rewards: Rose Petals , Meadow Grass , and Ivy . |
#27
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My mini game would be modeled after a car wash but for the animals.
Fawn brings in a group of animals she rounded up and gives you instructions on what grooming they need. You are timed on how fast you can complete each order. Each level gets faster. There are 15 levels. Rewards would be spider silk, daisy petals and blueberries.
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A gift from the talented _Stormy_ |
#28
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My Pixie Hollow Mini Game would be Pixie Hollow Fairy Puzzles -
How to Play - 1.) Press Play 2.) Drag Puzzle Pieces around to form the puzzle 3.) When you complete the puzzle, there will be a pixie hollow meadow with Tinkerbell or a different fairy or your own fairy shown up close. 4.) Print the results (Optional) Awards: (For each puzzle completed): I would have it give out: 1 Pixie Diamond OR 70 of 1 type of Ingredient (Choose on from a list) Thank you and I am Loving Everyone's Ideas!!
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